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International Karate : ウィキペディア英語版
International Karate

Commodore 64

Virtual Console (C64)

| genre = Fighting game
| modes = Single-player, multiplayer
| platforms = Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore 16, MS-DOS, MSX, ZX Spectrum, Game Boy Color, Game Boy Advance, Virtual Console
}}
''International Karate'' is a karate fighting game created and published by System 3 for various home computers. Of these versions the 1986 releases for Commodore 64 and Atari 8-bit computers, created by Archer MacLean with music by Rob Hubbard, stand out for their good playability and overall high production values. Although conceptually identical, the ZX Spectrum version, created by a different team and released some months earlier in November 1985,〔''Data East v. Epyx'', (862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 ) (9th Cir. 1988).〕 is inferior.〔In a 2009 making-of, the Spectrum version of ''International Karate'' is characterised as risible. - ''Edge'' staff: ''(The Making Of: IK+ )'' ''Edge'' online, 27 November 2009 (accessed 21 June 2010)〕
Epyx licensed and published the game in the US as ''World Karate Championship'' in April 1986.〔Steven L. Kent: "The Ultimate History of Video Games." First edition, Three Rivers Press, New York 2001, p. 368 - Kent does not mention the Atari version.〕 Except for a new loading screen and necessary tuning for the American NTSC television system, the US releases were unchanged.
''International Karate +'' a successor which expanded the gameplay through the introduction of an additional - although not player controllable - karateka, was released in 1987. Through the unauthorized release of International Karate + Gold in 2001, this player was made controllable using a joystick adapter.
==Gameplay==

The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.
In single player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using only his or her head.
As in newer games in the genre, starting specifically with ''Street Fighter'', the fights take place against a variety of backdrops (8 in total) representing different locations in the world.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「International Karate」の詳細全文を読む



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